[ GAMEPLAY ] The bomb damage health preview is now revealed when the bomb becomes audible. The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire. [ MAPS ] Fachwerk Updated to the latest version from the Community Workshop (U...
Last week we released new weapon and sticker collections from our previous Call to Arms-ory. Congratulations to the artists who had their items included! Now that these items are available, we're looking for new items for one new weapon collection: - Fairy...
[ GAMEPLAY ] Removed map-wide minimum one point of damage from new C4 explosions. Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas. New C4 explosions now apply more force to dropped weapons. [ ARMORY ] Adjusted...
[ PREMIER ] Premier Season Five has begun Added Cache to the Active Duty Map Pool Removed Overpass from the Active Duty Map Pool [ GAMEPLAY ] Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. Damage is now appl...
Reporting for Active Duty Cache has officially arrived, and replaces Overpass in the active duty map pool. Put your hard-earned strats to the test and rise through the Premier ranks in CS2's newest battlefield. Get out of there, it's gonna blow! Season 5 ha...
The IEM Cologne 2026 Major is fast approaching. Teams are making final adjustments, fine-tuning their strats, and crossing their fingers that they won't face Vitality until the Grand Final. That can only mean one thing: Tournament Items featuring Teams and...
[ MAJOR ] The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade...
[ MAPS ] Cache Adjusted player and grenade collision. Adjusted material blending to improve accuracy of footstep sounds. Fixed several gaps reported by players. Ancient Fixed a gap in the wall.
[ SPECTATING ] Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes. Fixed a case of stuck x-ray silhouettes when switching spectator targets. Fixed spectator damage overlay effect. [ MISC ]...
[ MAPS ] Cache Fixed various holes in map Fixed surfacetypes for various materials. Added grating to some windows to make them block bullets. Tweaks to player and grenade clipping. [ MISC ] Fixed a case where it was possible to cancel a grenade throw after...
[ MAPS ] Cache Fixed various holes in map. Simplified grenade clipping in various areas. Fixed sounds and surfacetypes for various materials. Orange wire spool at Sandbags has been exchanged for white wire. [ MUSIC KITS ] NIGHTMODE II Music Kits are now ava...
[ MAPS ] Cache Map-wide clipping fixes and geometry polish. Fixed some spots where bomb would be unreachable when dropped. Fixed dynamic shadows breaking in some spots. Fixed some surface sound types. [ ANIMGRAPH 2 ] Fixed hand popping when counter-strafing...
[ MAPS ] Cache Bomb explosion radius increased. Lighting Adjustments around Vent. Disabled player collision on sign and removed lamp by squeaky. Reworked e-box on A-site for better visibility. Lowered Checkers entrance frame height at B Main. Removed AC uni...
[ MAPS ] Cache Added Cache to Competitive, Casual, Deathmatch, and Retakes modes. Dust II Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time. Office Enabled collision on tarp on boxes used around CT spawn. Stronghold Upda...
[ GAMEPLAY ] Adjusted ground smoothing at locations where the player can stand on very thin ledges. [ ANIMGRAPH 2 ] Minor adjustments to viewmodel animations. [ MISC ] Corrected some improper character texture assignments. Trade offers containing Counter-St...
[ GAMEPLAY ] Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2. Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of networ...
All changes from the animgraph_2_beta build are now live. [ ANIMGRAPH 2 ] Minor adjustments to viewmodel animations. Adjusted general weapon deploy animation logic. Fixed issues with transitioning between knife attacks. Fixed Elites not shooting in third-pe...
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A To report bugs or provide feedback about the beta build, please email...
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A To report bugs or provide feedback about the beta build, please email...
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A To report bugs or provide feedback about the beta build, please email...
[ GAMEPLAY ] - Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves. - Reserve am...
From reloading to custom games, today's update will give you plenty to think about. Reload When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply. And so the decision to reload has never offered...
[ MISC ] Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified....
[ MAP SCRIPTING ] Added Instance.SetSaveData Added Instance.GetSaveData Workshop maps can write up to 1MB of save data. Workshop saves leverage Steam Cloud and persist across installs. Save data size limit can be configured with sv_workshop_map_save_data_ma...