[ GAMEPLAY ] The bomb damage health preview is now revealed when the bomb becomes audible. The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire. [ MAPS ] Fachwerk Updated to the latest version from the Community Workshop (U...
Last week we released new weapon and sticker collections from our previous Call to Arms-ory. Congratulations to the artists who had their items included! Now that these items are available, we're looking for new items for one new weapon collection: - Fairy...
[ MAPS ] Fachwerk Updated to the latest version from the Community Workshop (Update Notes). Boulder Updated to the latest version from the Community Workshop (Update Notes). Shelter Updated to the latest version from the Community Workshop (Update Notes). E...
[ GAMEPLAY ] Removed map-wide minimum one point of damage from new C4 explosions. Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas. New C4 explosions now apply more force to dropped weapons. [ ARMORY ] Adjusted...
[ PREMIER ] Premier Season Five has begun Added Cache to the Active Duty Map Pool Removed Overpass from the Active Duty Map Pool [ GAMEPLAY ] Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. Damage is now appl...
Reporting for Active Duty Cache has officially arrived, and replaces Overpass in the active duty map pool. Put your hard-earned strats to the test and rise through the Premier ranks in CS2's newest battlefield. Get out of there, it's gonna blow! Season 5 ha...
Today we’re excited to release the Jackass Sticker Capsule in association with Paramount Games Studio, Jackass graphic artist Andy Jenkins, and community artist TheDanidem. Celebrating the release of jackass: best and last, the Jackass Sticker Capsule conta...
Following one of the most unforgettable days in Major playoff history, Saturday's Semifinals left two teams standing in pursuit of a Major Championship. After losing the opening map of their Playoffs, FURIA have been unbeaten, rallying back against 9z Team...
Playoffs at the IEM Cologne 2026 Major begin tomorrow and the "Cathedral of Counter-Strike" awaits. For the second consecutive Major, FURIA and Team Spirit finished Stage III with perfect 3-0 records. Aurora, Falcons, and Vitality finished 3-1, and 9z Team,...
[ COLOGNE 2026 ] Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop. Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu. [ MISC ] Added multi-select functionality in Storage Units dep...
[ COLOGNE 2026 ] Added ability to bookmark stickers in Cologne 2026 Shop. [ MISC ] Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators. Flashbang effect for remote spectators now renders underneath the HUD. Stabilit...
The IEM Cologne 2026 Major is fast approaching. Teams are making final adjustments, fine-tuning their strats, and crossing their fingers that they won't face Vitality until the Grand Final. That can only mean one thing: Tournament Items featuring Teams and...
[ MAJOR ] The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade...
[ SPECTATING ] Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes. Fixed a case of stuck x-ray silhouettes when switching spectator targets. Fixed spectator damage overlay effect. [ MISC ]...
[ MAPS ] Cache Fixed various holes in map Fixed surfacetypes for various materials. Added grating to some windows to make them block bullets. Tweaks to player and grenade clipping. [ MISC ] Fixed a case where it was possible to cancel a grenade throw after...
[ MAPS ] Cache Fixed various holes in map. Simplified grenade clipping in various areas. Fixed sounds and surfacetypes for various materials. Orange wire spool at Sandbags has been exchanged for white wire. [ MUSIC KITS ] NIGHTMODE II Music Kits are now ava...
[ MAPS ] Cache Bomb explosion radius increased. Lighting Adjustments around Vent. Disabled player collision on sign and removed lamp by squeaky. Reworked e-box on A-site for better visibility. Lowered Checkers entrance frame height at B Main. Removed AC uni...
[ MAPS ] Cache Added Cache to Competitive, Casual, Deathmatch, and Retakes modes. Dust II Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time. Office Enabled collision on tarp on boxes used around CT spawn. Stronghold Upda...
[ ANIMGRAPH 2 ] Fixed XM1014 shells flickering when starting a reload. Fixed bugs with dual berettas in first person and in spectator mode. Fixed inspect/cancel causing multiple worldmodel deploys. Fixed a bug where players can get stuck in a planted-turn s...
[ GAMEPLAY ] Adjusted ground smoothing at locations where the player can stand on very thin ledges. [ ANIMGRAPH 2 ] Minor adjustments to viewmodel animations. [ MISC ] Corrected some improper character texture assignments. Trade offers containing Counter-St...
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A To report bugs or provide feedback about the beta build, please email...
[ GAMEPLAY ] - Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves. - Reserve am...
From reloading to custom games, today's update will give you plenty to think about. Reload When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply. And so the decision to reload has never offered...
[ X-Ray Scanner ] Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine...
[ DEAD HAND COLLECTION ] The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items. Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a...
[ MISC ] Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified....
[ MAP SCRIPTING ] Added Instance.SetSaveData Added Instance.GetSaveData Workshop maps can write up to 1MB of save data. Workshop saves leverage Steam Cloud and persist across installs. Save data size limit can be configured with sv_workshop_map_save_data_ma...